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Susd brass birmingham11/18/2023 Used to play games very actively and check bgg constantly around '08-'14 but around 2015 I started to pay less attention and play far fewer games until I eventually hardly played boardgames at all anymore (lots of circumstances contributed to this). Seems like both the price and the size of the average popular game has trippled since I was last very active in the scene. Oh wow has this boardgaming world changed over these past few years. There are tons of games out there that I'm sure have amazingly well crafted gameplay mechanics, but if they're super time-consuming, annoying to play, and/or otherwise don't have something else to motivate them to the table. Concordia is sort of dry, but it at least has pleasing art and isn't fiddly, so I enjoy it. Agricola has a well-realized theme, a large amount of variety, and the possibility for fun / funny emergent narratives ("remember that game where all I did was brew beer?") on top of its worker placement gameplay. Wingspan has the beautiful art, novel theme, and elegant play on top of its satisfying engine building mechanics. The theme is boring, the art sucks, the game is fiddly. Why? Because there is nothing else there to engage me. I totally acknowledge that the gameplay is solid and well-balanced, yet I am never ever motivated to play it. That could be art, theme, elegance of play, player interaction, fun / excitement factor, or any number of other things.ĭry, to me, is a game like Castles of Burgundy. It's about having something other than "the mechanics in this game are solid" to motivate people to want to play it. Good thing about all of the games you're looking at, there are lots of playthroughs and reviews to check out which helps.Ĭlick to shrink.Not quite - there are less interactive games that I don't consider dry, like Wingspan and Suburbia. I probably should force my group to give it another try though. It's a bit heavier than those games and it just doesn't feel like it's worth it in the end. If we're playing a game by one of these designers, Tzolkin, Marco Polo II or even Lorenzo Il Magnifico seem to get called on more. We didn't hate it but nobody has ever said, let's play that again. and felt like a bit of a collection of existing mechanisms that weren't that engaging on their own. Teothiuacan just felt a bit lifeless to us. I found A Feast for Odin a bit too much multiplayer solitaire personally. Le Havre was reportedly inspired by Caylus. If you can't pay for food, the game can really get out of control for you, which is just something we love. Plus, Le Havre has a system of increasing food costs that need to be paid. You can use other people's buildings that they built and even squat on them so they can't use them. Le Havre is punishing and interactive as well. Caylus 1303 is the newer version that just sort of distilled the game down to a shorter version without losing much of the charm. Caylus is the original and takes a bit longer to play (especially by recent gaming standards) but you can totally fuck with your opponents and it is really cut-throat. Le Havre/Caylus and Caylus 1303 are all in the same family to me. Most people regard it is a complete classic though. It's a bit harder to grasp and not fun to teach, that's for sure. I love Brass(es) but I don't find it intuitive at all. I hadn't looked into Caylus / Caylus 1303 - I'll put those on my list to check out, thanks!Īnd I'm interested to hear why Teotihuacan fell flat, if you're willing to share. but how many different Uwe Rosenberg worker placement games does one really need in a collection? What makes Le Havre special to you over other options? I take it that Le Havre has more player interaction. I definitely want to try some of the other Uwe Rosenberg games at some point, but Caverna and A Feast for Odin have always seemed more interesting to me than Le Havre. I have a real soft spot for Agricola and have played it a ton over the years, but I've cooled a bit on worker placement games recently. I don't have a lot of patience for fiddly mechanics or pieces these days. but they seem to have a lot of rules and piece overhead (aka fiddliness) so I'd like to try those before I buy. The Brass games are super intriguing to me. In general I'm not trying to own every single good game - I'm trying to have one or two games for each style / mechanic / theme that we enjoy. is an amazing theme but I got the impression that Modern Art (which I have and love) scratches a similar itch and is (allegedly) a better game. Click to shrink.I appreciate the recommendations!
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